The twelve weeks
Five lessons a week. Twenty minutes a day.
01YOUR MACHINE
Get Your Time Back
VENICE · 1m—›02COMPANY BRAINTurn Documents Into Answers
FLORENCE · 50m—›03SALESNever Let a Deal Go Quiet
VIENNA · 190m—›04MARKETINGPublish Without the Agency
SALZBURG · 424m—›05CUSTOMERSHear Every Customer, Answer Faster
BÜRGENSTOCK · 874m—›06OPERATIONSTake the Admin Off Your People
LE LOCLE · 992m—›07MONEYMake Month-End a Non-Event
GSTAAD · 1,050m—›08ANSWERSGet Consultant-Grade Answers Before Lunch
DAVOS · 1,560m—›09PEOPLEHire Better, Keep Who You Can't Replace
ZERMATT · 1,608m—›10PROTECTIONProtect Everything Before You Scale
GOTTHARD · 2,100m—›11BUILDINGBuild Working Software, No Developer
JUNGFRAUJOCH · 3,454m—›12COMMANDCommand the Team That Never Sleeps
EVEREST · 8,849m—›How to run this
One lesson a day, five days a week. Twenty minutes each, in order — every week stands on the machines you built the week before.
Your progress lives in this browser. Use the same one each day and everything is remembered — lessons done, every machine on The Roll.